Story is the main focus of all RPGs, and the characters who star in the story make each RPG different and interesting in their own way, but for some reason video game designers use the same old bosses over and over again.
They still feel the need to include a Pathetically Early Boss who's somehow supposed to help us defeat the next boss who is often a Weirdly Hard Boss That You Aren't Prepared For, so you get spanked and feel low.
Later you end up facing a Filler Repeat Boss who looks strangely like the Weirdly Hard Boss, so your confidence is boosted before you dare to tackle the Unbelievably Hard Optional Boss, who usually sends me looking for a new game to play...looks like it's time for an RPG revolution! (Comic by Andy Kluthe and Tristan Cooper)
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