The Entire Map Of Breath Of The Wild Recreated In Minecraft

The map in the Legend of Zelda: Breath of the Wild is massive. Because it is designed as an open world game, it has to hold vast landscapes for the player to explore. But how would Hyrule look outside the game’s engine? Well, one Minecraft player has decided to test whether they could rebuild the entire map from Nintendo’s modern classic as a playable Minecraft survival map: 

Creator Dinaeh has been posting progress shots on Reddit, and the overall topography of the map is looking very close to the original. The project is being built with the WorldPainter tool at 1:2 scale, and Dineah intends to work with other creators to build shrines and ruins to populate the map. And yes, a playable version is intended to be released – eventually.
Dineah has posted some detailed shots of both the Gerudo Highlands and Hebra Mountains, and the latter in particular is instantly recognisable. That little grassy clearing ahead of the monstrous, snowy climb toward the encounter with Naydra created a big impression in Breath of the Wild, and it looks just as cool here, as you can see in the image above.

Image via PCGamesN 


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Quite true. It's a tough balance. If you make the map absolutely massive it takes ages to get from one place to another. If you pack the map full of stuff to do and find along the way, you can make it much smaller without making it feel small.
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It's interesting to think of how huge it is but then also of how small many of these video game worlds are. Designers use a lot of tricks to make places feel huge while also being small.
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