Alex, don't look at it as a "Here's a free pass for reckless speed demons", but rather a "Double-check your speed, friends, in case you've accidentally drifted a couple of MPH above the posted limit". Example: Barney Fife pulled me over 2 months ago in a little speed-trap town where the speed limit quickly goes from 75 to 55 (posted) to 30 (unposted). I was doing 41 in the 30 without realizing. Wish I'd been warned that a speed trap was waiting for me.
I always flash my lights when I see a speed trap, as a courtesy to other drivers. Never heard of anyone being ticketed for doing that. Why should they be?
If the planet is monochrome, then you just crawl through a Jeffries Tube at the last minute, while randomly poking things with a screwdriver. That'll fix whatever ails 'em.
28. What I observe: 1) If it has Robin Williams or Adam Sandler, it's probably a bad movie. Let us pray those two never make a movie together; 2) I must be the only person who liked Lady in the Water and Godzilla; 3) Worst movie I've ever seen was Tinker Tailor Soldier Spy (only made it through about 15 minutes). It deserves to be on the list.
I suspect that their miles-per-gallon is higher, because rather than sitting there idling while they wait to turn left (0 MPG), the trucks are moving. Sure, it doesn't really save fuel, but on some corporate report, somebody can prove that their fleet's fuel efficiency really has improved, and then somebody got a raise for introducing such a money-saving policy. The data don't lie!
A few years ago, I revised the rules to make the game more fun, including: - No $1 bills. Everything got rounded to the nearest $5, to cut down on all that clutter and time wasted counting ones. - No Free Parking. That square became the Gas Company, so there were 3 utilities to own. Rent was calculated according to how many of the utilities you owned.
Then I made up a bunch of cards called Fate Cards, so I had 3 stacks - Chance, Community Chest, and Fate. 2 of the 6 designated Chance and CC squares were drafted into Fate squares, so there were 2 of each category. Some of those Fate cards were: - Go to jail free (this is really helpful at the end, when you are safer sitting in jail than walking across other people's hotel minefields); - Go the opposite direction around the board (this made it possible to hit the income tax BEFORE you hit GO); - You may build 1 house now on a property, whether you hold the entire neighborhood or not; - Title deed for Boardwalk and Mediterranean Ave immediately swap positions/ownership (since the rent on Med. Ave is rounded down to $0 anyway, this made it a valuable property to own, so one could pick up Boardwalk for really cheap). - If you don't like the number you just rolled, you may play this card and re-roll 1 of your dice, but you must accept that second roll. - Tornado (You may pick up any house on the board and set it down on any other buildable property); - Mafia (Each player loses 1 property of their choice and the property can be bought by whoever lands on it. Houses remain on it.)
Example: Barney Fife pulled me over 2 months ago in a little speed-trap town where the speed limit quickly goes from 75 to 55 (posted) to 30 (unposted). I was doing 41 in the 30 without realizing. Wish I'd been warned that a speed trap was waiting for me.
This one is working, though: http://jakemandell.com/tonedeaf/
88.9%
1) If it has Robin Williams or Adam Sandler, it's probably a bad movie. Let us pray those two never make a movie together;
2) I must be the only person who liked Lady in the Water and Godzilla;
3) Worst movie I've ever seen was Tinker Tailor Soldier Spy (only made it through about 15 minutes). It deserves to be on the list.
The data don't lie!
- No $1 bills. Everything got rounded to the nearest $5, to cut down on all that clutter and time wasted counting ones.
- No Free Parking. That square became the Gas Company, so there were 3 utilities to own. Rent was calculated according to how many of the utilities you owned.
Then I made up a bunch of cards called Fate Cards, so I had 3 stacks - Chance, Community Chest, and Fate. 2 of the 6 designated Chance and CC squares were drafted into Fate squares, so there were 2 of each category. Some of those Fate cards were:
- Go to jail free (this is really helpful at the end, when you are safer sitting in jail than walking across other people's hotel minefields);
- Go the opposite direction around the board (this made it possible to hit the income tax BEFORE you hit GO);
- You may build 1 house now on a property, whether you hold the entire neighborhood or not;
- Title deed for Boardwalk and Mediterranean Ave immediately swap positions/ownership (since the rent on Med. Ave is rounded down to $0 anyway, this made it a valuable property to own, so one could pick up Boardwalk for really cheap).
- If you don't like the number you just rolled, you may play this card and re-roll 1 of your dice, but you must accept that second roll.
- Tornado (You may pick up any house on the board and set it down on any other buildable property);
- Mafia (Each player loses 1 property of their choice and the property can be bought by whoever lands on it. Houses remain on it.)