The Golden Age of Computer User Groups

Back in the 1980s, my then-husband and I joined a Mac users group. It was based in Oak Ridge, Tennessee, and the meetings were a real nerd-fest. Everyone was so excited about new programs that were being shared that they were all surprised when I asked a question and they realized there was a woman in the building! After that, I was treated like a queen. A good time was had by all. It's hard to imagine groups like that meeting in person today, even before social distancing. But computer user groups were a real thing from the 70s to the 90s.

Once upon a time, using a computer was difficult. The documentation was obscure (if any existed), nothing was pre-assembled, and if you had a problem you were on your own. You might find some answers by dialing into an early electronic bulletin board system (BBS), but nothing beats having someone look over your shoulder and say, “You plugged it in upside down!”

Computer user groups were (and to some tiny degree still are) all-volunteer organizations, usually non-profits. They were organized in small towns and in big cities, with 25 members or 2,500. Services varied, but early user groups largely had two essential elements: a monthly general meeting and a printed newsletter.
Some user group magazines were of professional caliber. This 32-page newsletter attracted subscribers from 28 countries.

For small groups, the meeting presentation might be a member’s show-and-tell. Larger and better-connected user groups attracted vendors, who (rightly) saw them as early adopters worth courting.

Younger folks can learn about tech history, and older folks can wallow in nostalgia in an article tracing the history of computer user groups at Ars Technica. -via Digg


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That era of computers reminds me of a Douglas Adams quote about the Sirius Cybernetics Corporation.  "it is very easyto be blinded to the essential uselessness of them by thesense of achievement you get from getting them to work at all.In other words – and this is the rock-solid principle on which the wholeof the Corporation's Galaxywide success is founded – their fundamentaldesign flaws are completely hidden by their superficial design flaws."
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I only date back to about 1988 for "proper" computers myself (mostly a Commodore before that - but with both a tape and a floppy drive!), but recall how exciting it was figuring out how things work - and break - and discussing with others at school and around the place. First software, then hardware. And how sharp the internals of cases were in those early days of (my) assembling and fixing computers. Almost as if they demanded blood sacrifice! ... and of course those bloody fiddly little metal finger screws on the sides of those cables! And how even rocking up to a parts supplier meant people would - excitedly, not with excess ego - be willing to discuss the interesting things they had figured out or were trying. Much more cohesive and welcoming than when eventually things became more.. mainstream.
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