Fire Emblem Three Houses: A Strategy Game On A Different Level

Long-running game series Fire Emblem took the gaming world by storm just this summer, on its release of the  latest installment for the Nintendo Switch, Fire Emblem: Three Houses. Set in the world of Fodlan, your character plays as a new professor teaching students of the Officer’s Academy in Garreg Mach Monastery. Taking the same concept of a turn-based strategy game from the previous games in the series, Three Houses also incorporates new mechanics and removes some classic concepts from previous titles. The game makes use of the Switch’s power to create massive and well-designed maps, as IGN details: 

Battles take full advantage of the relatively powerful Switch (as opposed to the 3DS) to create some impressive looking maps. With new battalions that you can equip to enhance and support your units, armies actually start to look like armies as the map zooms right into the fight to show the opposing forces slam into each other. 

Fans of the series may notice that the traditional “weapon triangle” of swords beat axes beat lances beat swords has been all but abandoned in Three Houses. Instead, there’s a bigger emphasis on choosing the right weapon for the right person — depending on their skill level and the stats of the weapon itself (swords still have the best overall accuracy, while axes unleash the most raw power, and lances are balanced in the middle).

Fire Emblem: Three Houses succeeds in its ambitious telling of a land at war helmed by captivating leaders, in which no side has all the answers. Its tense battles are made all the more harrowing thanks to new strategy elements, and the colorful cast of troops you send into the fray are incredibly charming. With a new take on training and bonding with your units, and the many activities and options available to sample, it’s absolutely begging to be played multiple times.

In addition to the old mechanic of fighting battles, Three Houses offers a new explorable fortress, alongside an immersive calendar-paced story that differs depending on the route you choose at the beginning of the game (which depends on which house your character decides to teach). The big differences in every available game route, along with a cast of complex and interesting characters, give the game a huge replay quality. Summer’s over, alright - but it’s not too late to give this game a try.

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