Video game developers typically have some sort of time period in mind when they’re creating the look and feel of their world, a historical reference point which is easy to spot in the fantasy genre.
Fantasy is all about swords and sorcery, castles and dungeons, and kingdoms at war, so there has to be some historical truths behind our favorite fantasy games, right?
Destructoid community member and History Teacher RedHeadPeak asked himself this question with regards to The Elder Scrolls V: Skyrim, and decided to explore the reality behind in-game elements such as wolves, weapons and armor, and the abundance of books you see everywhere.
It’s a fascinating read that may make you see things differently when you play your next fantasy RPG. Read RedHeadPeak's Skyrim analysis here