Who here loves escort missions? Raise your hand.
And naturally I’m staring at an empty room. Despite escort missions being universally despised, there is a propensity for games to keep doing them over and over regardless. There would be no inherent problem with this, but AI programming is still such where more often than not, you fail the mission not because you’re doing something wrong in the protection department, but that your protectee is doing something idiotic like wandering through the open street during an automatic weapons fight instead of, I don’t know, laying down under a car.
And that's just the beginning. You are not alone, and you might want to get together with the gamers at Unreality magazine and see what you can do about future game design. Link
Enter "Dead Island".
People who go sprinting ahead of you, and then stand still the moment you pass them.
Ooh, and other people who feel the need to jump down a ledge into a horde of burning zombies!
They keep killing themselves, and I just want to kill them for it. Does that sound strange?
I hear William Devane from Bad News Bears in Breaking Training saying, "Let them play. Let them play."