Watch as Pac-Man lets down Ms. Pac-Man, and his little Pac children, by succumbing to Skyrim addiction. This NSFW pixel animation is very relatable these days, as Skyrim has created an epidemic of video game addiction virtually unmatched since the world was introduced to Warcraft.
C’mon Pac-Man, you know if you don’t bring home those power pellets the Ms. is going to let herself get caught by a ghost!
–via GeeksAreSexy

These 16 bit character re-designs have so much personality, and were clearly inspired by the character designs in Super Mario Bros. 3, which only adds to their charm.
They were created by Jesus Castaneda, and you can see his take on lots more pop culture icons, such as Doctor Who, Boba Fett Harry Potter and the Ghostbusters, at the link below. These guys should star in a Mario crossover game, and I like that he didn’t skimp on the belly bulge!
Link –via ComicsAlliance

You know your city’s subway station is clean and vandal free when awesome works of art, like these 8 bit artworks made out of tile, cover the walls without fear of being defaced.
This subway station in Stockholm, Sweden is full of cool pixel art featuring Pac Man, Space Invaders, and other designs that show the Swedes appreciation of pixel art. There are lot more pics of this neat station art at the link below, don’t you wish your local subway station was this bright and cheery?
added per request:
source for this post: http://emulate-su.livejournal.com/504166.html
Original photos by: http://white-noizz.livejournal.com/
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Designer Kunihiko Morinaga is taking the resolution down a notch or two, all the way down to the pixel level. In his collection called Low (low resolution, that is), you’ll find dresses, jackets, sportswear, hosiery, shoes, and accessories all rendered in what appears to be 8-bit patterns. Where would you wear these pixelated pumps? See lots more pictures at Gamma Squad. Link
That’s the vision behind Gebhard Sengmüller’s art installation entitled “A Parallel Image.” Starting with the work of French engineer Maurice Leblanc in 1880, moving images were transmittable electrically by breaking them down into single frames, and then frames into individual pixels. This is how broadcast and cable television developed. Sengmüller writes:
“A Parallel Image” starts from the assumption that the development just described never happened. Would the absence of the idea of breaking down an image into lines have led to the lack of a procedure for live transmission any time soon? Or would the desire of our technological civilization to have an immediate transmission medium have been so great that a completely different, more complicated way would have been accepted?
With this claim I attempt to develop a television format that is useless in its efficiency, but nevertheless technically entirely feasible. My format chooses a parallel transmission of every single pixel, which makes a technically elaborate synchronization in time between sender and receiver superfluous².
Technical details follow at the link. And in the video, there’s a Betty Boop cartoon about 1:30 in.
Link via Gizmodo | Gallery of the Installation
For Halloween, blogger Sarah McPherson painted her face and shirt to resemble a low-resolution image. She writes “The shirt took forever to paint, and my face only took slightly forever.”
Nite Kongtahworn created this pixeled artwork using Benjamin Moore paint samples. Squint your eyes if you don’t immediately recognize the famous face. Link -via Buzzfeed
Peter Locke created a set of colored magnets called Motifo that act as giant pixels to turn your fridge into a works of art:
Each mosaic design has been specially crafted to use the same combination of pieces, so every mosaic can be made with the 1296 pieces included in each motifo pack. If you want to create a new design, just rearrange the pieces.
If I’m not afraid that they’d swallow the small pieces outright, this would be a blast for my kids! Link – via Funfurde
Pixel City is a procedurally-generated city by Shamus Young. For the non-coders out there, this essentially means that based on a certain set of rules, a 3-D city is generated dynamically each time the program runs.
– via diskursdisko
From the Upcoming ueue, submitted by diskursdisko.
Now this is a manly man’s ad. Here’s an advertisement for Makita power tool by Bennie Du Plessis of Saatchi & Saatchi in South Africa – if you look closely, the "pixels" are 20,081 carefully drilled holes!

