The London-based design firm Tinker made a computerized version of the children's game hopscotch for the Kinetica Art Fair:
the installation consists of a vertical light display that reflects and responds to play happening on a chalked-out hopscotch game on the ground. users play the game as usual and can watch as their actions on the ground are translated onto the colourful display.
Video at the link.
Link via Gizmodo | Kinetica Art Fair | Photo: Design Boom
Travis, a friend of Urlesque author Cole Stryker, make an excellent guitar body that looks like the Millennium Falcon. Urlesque has many pictures as well as an interview with the artist:
I used a vintage Millenium Falcon toy / playset for the body. As it's an electric guitar, the body material is relatively unimportant (in comparison to acoustic instruments) so i just had to concern myself with building the necessary structural elements of the instrument into the toy.
Since the aging plastic wouldn't be able to withstand the tension of the strings, I pieced together a maple block running from end to end inside the ship. The bridge, neck, and strap pins connect to this piece; while attached firmly with some powerful glues the toy itself is almost entirely cosmetic.
The top of the toy has been routed out for the electronics, including some switch activated LEDs. Those required separate battery packs, which I made accessible using the structure of the toy; one pack is hidden in the original battery compartment while the other is attached to the ramp door that was designed to open.
eBay seller stock2.0 is selling this wooden NES sculpture. There's also a flatscreen monitor on display in the other photos at the link. S/he provides little information beyond "Craftsmanship is so precise it appears to be a functional Nintendo at first glance." But it is a pretty piece of craftsmanship.
"Hows about I blow the front of your face out the back of your head?" Woody isn't just a toy in this illustration by deviantART user lily-fox. She writes:
In the second Toy Story, when Woody's arm gets torn (and then torn OFF holy [redacted]), I winced hard. Obviously it doesn't hurt or anything, it's just a freak-out to have a dead arm hanging there (and kind of hilarious), but it felt like a grave wound. Woody, you've taken your lumps. And you just get right back up, you fine, valiant [redacted]. No wonder you're my hero.
A couple of years ago at Neatorama, I posted a time-lapse video of artist Robert Burden creating an enormous painting of Voltron. He's back again with this painting of Han Solo riding a tauntaun. It's a neat painting in and of itself and reminds me of Abbasid art and medieval manuscript illumination.
As early as age fourteen, Peter Jackson was making films. He was fond of the special effects of Ray Harryhausen as featured in the movies The 7th Voyage of Sinbad and Jason and the Argonauts. Last month, Harryhausen was honored at a banquet of the British Academy of Film and Television Arts. Peter Jackson was present, and screened scenes from his youthful production of The 7th Voyage of Sinbad.
A study by a psychology professor named Christopher J. Ferguson indicates that young adults who play violent video game experience decreased levels of stress and depression:
“In this study, 103 young adults were given a frustration task and then randomized to play no game, a non-violent game, a violent game with good versus evil theme, or a violent game in which they played ‘the bad guy.’ The results suggest that violent games reduce depression and hostile feelings in players through mood management,” Dr. Ferguson explained.
What's your experience? Have violent video games made you feel better, or worse?
Link via Geekosystem | Photo by Flickr user bdjsb7 used under Creative Commons license
What happens is Red Shirts charge the Troopers, Dodging INTO the trooper fire until they finally get into Melee and start trashing the troopers with their TV Kung Fu. The Red Shirts finally win, but they take horrific losses
This nice Halo spike grenade is up for grabs on eBay. Before you get too excited -- it's only a prop. Not the real thing. But it's 38 inches long and made from PVC pipe, urethane, aluminum and fake leather, so it makes a good impression.
Okay, I get it: DC Comics has recurring, major problems with continuity. That's the point of an eight-panel history of Hawkman by Curt Franklin Chris Haley. This is the third panel, before things start to get really confusing.
I don't care. Like Moe Szyslak says, I was born a DC man, and I'll die a DC man.
We have a winner in our second caption contest! Check it out.
These contests will be a weekly feature at NeatoGeek. Unless technical difficulties interfere, we shall have a new one every Tuesday, with a winner declared on Friday.
Fan and animator Paul “OtaKing” Johnson has been working on an anime version of Doctor Who. Thomas Landry of Nerd Bastards reports that he's trying to pitch the project to the BBC.
The above video shows a few selections from Johnson's work. What do you think? Would Doctor Who make good anime?
Gamervision previously presented Super Mario Bros. as the Quentin Tarantino flick Inglourious Basterds. In the same vein, the crew made a trailer for the video game God of War as though it was a Wes Anderson movie.
http://www.gamervision.com/users/00_19/articles/god_of_war_movie_trailer via Geekologie
Ray Larabie is a video game typographer. Yes, that's an actual job. As Tyler Cowen likes to say, there's a market for everything, and Ray Larabie, formerly an art director for Rockstar Games, carefully tailors fonts to emphasize the moods and tones of particular games. Recently, Robert Quigley of Geekosystem sat down to interview him about his craft:
What makes video game type good? What makes it suck?
Thematic and visual inconsistency makes game type suck. I see lots of games with cool box art; you load up the game and it looks like it came from another company. Then some games have cool in-game nice stuff and lame-o box art. I think a lot of that comes from marketing and game development no cooperating enough. While, it does happen, it’s rare that a game art director knows fonts. It’s not just about having taken a typography course, but actually being up-to-date on what’s cool and what’s not. A good art director in marketing knows very well that Bank Gothic is inappropriate in a futuristic sci-fi context. It’s fine for a cowboy or steampunk game, not for space. A game art director might think it looks kind of spacey so in the game it goes. Nobody feels strongly enough about it to replace it and that’s not the marketing designers job anyway. So there it stays.
I had no idea so much thought and effort went into typography in games.