Brian Kern's Comments

It would have been nice if the game developers added an algorithm that would have made sure that the ball landing on the would be synchronized on the beat, similar to what a sequencer does when using MIDI programs. I repair video games for a living and at high levels this game wouldn't sound like anything more than some kid beating on a drum as hard and as fast as he can.
Abusive comment hidden. (Show it anyway.)
I think, based upon the metal box, its the first analog example of MapQuest. The manual scroll on the right, along with the detailed directions, put me in mind of cabdrivers or limo drivers who needed driving instructions. Though why anyone would want to go to Dayton Ohio from Cincinnati beats me.
Abusive comment hidden. (Show it anyway.)
Login to comment.

Profile for Brian Kern

  • Member Since 2012/08/12


Statistics

Comments

  • Threads Started 2
  • Replies Posted 0
  • Likes Received 1
  • Abuse Flags 0
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
 
Learn More