Are Gamers Ready To Face Unsatisfying Endings?

One of the reviews on The Legend Of Zelda: Breath Of The Wild is that its ending was a bit too anticlimactic and lacking. That point seems understandable, as players spent one hundred plus hours pouring their heart and soul into exploring the vast land of Hyrule, unlocking every story-related quest, and defeating all the required bosses to clear the game only to get a short cutscene for an ending. The trend of gamers being unsatisfied with endings seems to carry over to The Last Of Us 2. The game’s ending has left a lot of gamers disappointed: 

I am perplexed. To me, this seems like the only way TLOU2 could have ended well. Yet, the census from the masses is that the game teases you with a climactic ending, only to fizzle out with a sad, pathetic fight. Which, yes, it does exactly that, yet it’s so fitting – a pathetic scrap between two people worn down to their cores, by years of vainly seeking to heal their trauma. This is a beautifully fitting ending to a cautionary tale of revenge, but many say they would have preferred it if Ellie got her revenge. As if the game hasn’t spent hours showing you that Abby gained nothing from enacting hers.
This is saddening because, like Firewatch, this ending is designed to make the player reflect. I know I, like Ellie, wanted Abby’s head on a pike for most of the story – Especially since the game, despite its best efforts, does a pretty poor job of making me care for Abby – but the ending gave me reason to pause and think. Was it ever really worth all this effort?



image via Medium


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