What It's Like To Run An Escape Room

Most Escape Rooms are basically a haunt, team building exercise and series of puzzles rolled into one interactive experience, a fun where a group of strangers meet up to solve the case and beat the clock.

The themes often involve murder, the puzzles often require escapees to utilize their abstract yet logical problem solving skills, and the escapees are usually too dumb or impatient to solve the puzzle in time.

Running an Escape Room is clearly a tough gig, since hosts have to deal with brutes who think they can solve the puzzle by breaking stuff or worse- those who put themselves at risk by making bad decisions.

So what do Nate Martin, co-founder of Puzzle Break, and Cody Civiero of SmartyPantz do to keep the Escape Room experience alive?

They make sure people don't trash the room or have sex in it, keep an eye on the competition, and stop guests who think they can solve the puzzle by drinking fluid from a jar that was glued to the shelf.

Read What Running An Escape Room Taught Me About People here


Comments (0)

I guess that information is based on a normal functioning gas tank gauge. My first new car, 1963 Dodge Dart GT, I was driving and the gauge read 1/4 full when I ran out of gas. To this day I seldom let my car go w/o filling when it gets to around 1/4 full. My newest vehicle, 2010 Hyundai, has a reading that estimates how many miles you can go. I don't even trust that.
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Something else to consider; modern cars have the fuel pump IN the gas tank, using fuel as coolant for the pump. Letting the gas get too low will stress the pump... do that too often and you may need a new gas pump, which means (A) a lot of labor costs to replace the pump, or (B) a new gas tank (or a referb if you're lucky). My advice: don't press your luck, stop and refuel ASAP.
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