If Video Games Were Ten Percent More Realistic

Many people play video games as an escape from their real lives, an immersive way to think about something or somewhere else for a while and explore a whole new (albeit virtual) world.

Which is why realistic games like Grand Theft Auto, Splinter Cell and Call Of Duty only make up about ten percent of the market, and why adding ten percent more realism to classic video games totally ruins them. (Barely NSFW due to language)

(YouTube Link)

This Dorkly Video illustrates why our favorite classic games are better off being as unrealistic as possible, because we can't have the entire Yoshi population getting put in prison!

-Via Dorkly


Comments (0)

I discussed this with our (teenage) son, and we both incline to the view that a lot of these fine disinctions between genres are more imaginary than real.
Personally, I think a lot of it is self-indulgent people who kid themselves that what they're doing is "different" and justifies a new name when it's just derivative. But then I'm an old git who can't get to grips with modern "music".
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You can say labels don't mean anything all you want, but every one of those songs sounds different and fits in their genre distinction. Also, they're missing the outrun/futuresynth genre.
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