As video game quality goes up so does the size of the assorted files needed to play the game, and video games have gone from a miniscule hundreds of kilobytes of data to file packages too big to fit one one Blu-ray disc. However, there is one thing working behind the scenes to help keep those file sizes manageable- the algorithm.
Revision is a programming demoparty held in Saarbrücken, Germany each year that plays host to digital artists and programmers who want to show off their skills, and the standout at this year's party is this 64k intro called The Timeless.
It was created by a demoscene group called Mercury, who used procedural generation to generate the music and graphics in real time, and despite the fact that it weighs in at less than 64 kilobytes of data The Timeless sports impressively robust sound and visuals.
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