Frank Lloyd Wright's Fallingwater Done With Half Life Engine.

Posted by Alex in Architecture, Video Clips on January 24, 2007 at 1:00 am


A Half Life user Kasperg has created a navigable model of Frank Lloyd Wright’s Kaufmann House (or better known as Fallingwater) using a Half Life Source Engine!

Hit play or go to Link [YouTube] – via Fimoculous


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4 comments to "Frank Lloyd Wright's Fallingwater Done With Half Life Engine."

  1. yawfren
    January 24th, 2007 at 9:19 am

    pretty incredible. I need to get back on there and fiddle around. I haven't made it past the beginning area.

  2. Denita TwoDragons
    January 24th, 2007 at 12:42 pm

    It's a beautiful house, despite the structural problems it suffers (Wright was famous for his stubborn refusal to heed criticism) and the Half-Life map is about as close as you'll get to actually being there. Incredible!

    --TwoDragons

  3. Eeyore
    January 24th, 2007 at 10:20 pm

    It's only about 90 minutes from here. I've visited a couple of times for the tour. This model is very good, but the furniture is mostly wrong.

    They patched all the structural problems a few years ago, by the way.

  4. jinko
    January 25th, 2007 at 10:21 am

    can we use this map for a game if cs source? the map reminds me of cs_militia could be called cs_fallingwater

    :D


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