I don't think it's mean. The voice on the video seems really surprised. It seems more like they were amazed she'd try and then were really cool encouraging her to get it, which she did. I had a border collie when I was a kid and I remember that she seemed happiest when she accomplished something she'd tried to do.
One thing to remember about McGyver is that the producers and writers tried to make everything that was explosive or potentially dangerous -not- work if tried in reality. When McGyver would create a chemical mixture to explode out of this or that trap, at least one component would always be off so that kids couldn't blow up their bedrooms at home.
This seems an odd thing for anyone to oppose: video games as art. As an artist, I would assume that video games are art ... huge collaborative art projects created by a large number of people. Even if you don't consider the giant games created by the larger game corporations, it would be hard to avoid some of the beautiful independent games that are out there now which provide surreal and almost spiritual experiences via their games (games such as Eufloria and World of Goo). Visually, these games are works of art, and it would (and should) be difficult to argue that by anyone who plays them.
Obviously Mr. Ebert has not played many video games, which is sad, because I've always been rather fond of him.
:D
Obviously Mr. Ebert has not played many video games, which is sad, because I've always been rather fond of him.
Clients: It needs more. Maybe put a giant world explorer on the ship. And stuff beneath the waves.
Sculptor: uh ... okay.
(later)
Sculptor: So I did this statue for you! I added the stuff and the giant man. I hope you ... like ... it.
Clients: The waves need to be more scrolly and add more flags. Also, make his chest bigger.
(later)
Sculptor: Okay, so here it is.
Client: Wow! That's great!
Sculptor: Do you have my paycheck? Please don't put my name on that thing.