Atari Code as Art.

Ben Fry converted the executable code (in assembly) of various Atari 2006 games into a cool geek art:

Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there's "go to" a curve is drawn from that point to its destination.

When a byte of data (as opposed to code) is found in the cartridge, it is shown as an orange row: a solid block for a "1" or a dot for a "0". The row is eight elements long, representing a whole byte. This usually means that the images can be seen in their entirety when a series of bytes are shown as rows. The images were often stored upside-down as a programming method.

Link


Login to comment.
Click here to access all of this post's 0 comments




Email This Post to a Friend
"Atari Code as Art."

Separate multiple emails with a comma. Limit 5.

 

Success! Your email has been sent!

close window
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
 
Learn More