School Teaches Its Students Almost Entirely Through Video Games

The experimental Quest to Learn School in New York City opened last September. In the hopes of preparing students for high-tech careers, it teaches students almost entirely though video games:

This year’s 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and Wellness (health/PE). Instead of slogging through problem sets, students learn collaboratively in group projects that require an understanding of subjects in the New York State curriculum. The school’s model draws on 30 years of research showing that people learn best when they’re in a social context that puts new knowledge to use. Kids learn more by, say, pretending to be Spartan spies gathering intel on Athens than by memorizing facts about ancient Greece.

Most sixth-graders don’t expect to ever need to identify integers, but at Quest, it’s the key to a code-breaking game. In another class, when creatures called Troggles needed help moving heavy objects, the class made a video instructing how long a ramp they should build to minimize the force they needed to apply. “They’re picking concepts up as well as, if not better than, at other schools,” says Quest’s math and science teacher Ameer Mourad. Beyond make-believe, Quest is the first middle school to teach videogame design. Salen says building games teaches students about complex systems, which will prepare them for growing fields such as bioinformatics.


Link via Fast Company | Official Website | Photo: Claudio Midolo

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Diversity in educational technique can lead to breakthroughs, but I cant' help but wonder what the student/teacher ratio is in the experimental program, and what the cost would be per student. Almost any program can do well when each student gets a lot of personal attention from a teacher, who in turn has a large budget for materials and technology.

But how well would this program work within the normal, strained school budget, and with a 35-to-1 student/teacher ratio?
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Sorry, I perhaps didn't translate sixth graders properly. I sort of assumed it was equivalent to our Year 6 who are have their 11th birthday that year.
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I'm sure lots of people will decry this, but homogeneity of education probably isn't a good thing. It's important to have a range of talents available across a population, but if everyone gets the same schooling sausage factory then all you get is sausages.
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