Phil Spencer took Playstation 5’s new DualSense controller out for a spin, and surprisingly, was impressed! Spencer was enthusiastic for the potential innovation the DualSense controller could bring to the video game industry. With the controller’s haptic feedback and adaptive triggers, Spencer called it as Sony’s own take on the Nintendo Wii controller embraces motion control for video games:
"I applaud what they did with the controller, not actually for — well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller," Spencer said to The Verge. "I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it’s distribution of business model like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move."
It will be interesting to see whether or not the DualSense's controller innovations will catch on with the industry as a whole, or if developers decide to forgo additions like haptic feedback and adaptive triggers. There are interesting things Sony can do with the technology, but it remains to be seen whether or not third party publishers will devote the time and resources to doing just that. In that regard, Spencer is curious to see if this becomes an industry standard.
"I think all of that innovation is something that we should all be looking at and learning and growing and saying, 'Okay, what’s really going to break out and become a common part of a platform that developers and players are going to look for?' Or, 'What is more vertical around a specific scenario on a specific piece of hardware?' We’re trying to be eyes open on that," Spencer said to The Verge. "For any technology, whether it’s a controller, or any VR, or anything else..."
Image via Playstation