I don't know if it would satisfy the truly stubborn RPG player, but the die itself is whimsical and using it could inject some much-needed lightheartedness into a game that might otherwise fly off the rails at the insistence of the aforementioned (and still theoretical) stubborn player.
Regarding your question, let's think first about arguments. If you are in an argument and you allow yourself to lash out in anger, common wisdom says you've already lost, no matter how well-constructed your points were to that point. Emotional weakness undermines whatever strengths you may have demonstrated, prior to or during your outburst.
It's easy to act out in rage, to let our emotions fly, to run away, and to ignore. It's easy to be impulsive. It's easy to withdraw into oneself, especially when times are tough. To act with kindness and gentleness toward all others -- to be actively compassionate in the world -- requires tremendous self-control, self-awareness, and strength.
It's easy to act out in rage, to let our emotions fly, to run away, and to ignore. It's easy to be impulsive. It's easy to withdraw into oneself, especially when times are tough. To act with kindness and gentleness toward all others -- to be actively compassionate in the world -- requires tremendous self-control, self-awareness, and strength.
Just so you know.