Duncan McPherson 1's Comments

"Send me a Skype when you've put the docs in the Dropbox."

"Yeah, I've got the latest episode of Game of Thrones on my phone."

Heck, anything that has to do with smartphones or tablets. If you had told me 20 years ago that my phone would be a powerful platform for computing and entertainment, I would have thought you were crazy.
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Regarding your question, let's think first about arguments. If you are in an argument and you allow yourself to lash out in anger, common wisdom says you've already lost, no matter how well-constructed your points were to that point. Emotional weakness undermines whatever strengths you may have demonstrated, prior to or during your outburst.

It's easy to act out in rage, to let our emotions fly, to run away, and to ignore. It's easy to be impulsive. It's easy to withdraw into oneself, especially when times are tough. To act with kindness and gentleness toward all others -- to be actively compassionate in the world -- requires tremendous self-control, self-awareness, and strength.
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Disclosure #1: I've just read this article and the Chess 2 front page, so maybe I'm missing something.
Disclosure #2: I, too, am a professional game designer.

It's not uncommon to attempt to create new chess rules. In fact, it's a fairly good way for new game designers to stretch their creative legs. Sometimes, you get some pretty interesting results, many of which you can find at one of these two sites:
http://en.wikipedia.org/wiki/Chess_variant
http://www.chessvariants.org/

My critique:
Sirlin thinks modern chess requires players to memorize an excessively large number of movement patterns.

So his solution is to give players 6 different armies, each with different balance parameters? What?

That's like saying, "The jar lid is tightly screwed on, and we're getting nowhere with this screwdriver. Let's try opening it with this tennis shoe, instead."

Given some of the combinations ("Empowered" versus "Classic," for example), I see great risk of the game achieving speed of play through destructive imbalance.

Regarding drawn-out games, I wonder if he's heard of fast chess (http://en.wikipedia.org/wiki/Fast_chess), which simply holds players to a time limit. That's a fairly straightforward way to speed up play.

If you want more action or more chance in your game of chess, then it's possible that you don't want chess at all. Why limit yourself to the structure and conceits of chess if the game you wish to play is, in fact, not actually chess?

All in all, I'm reminded of Sheldon Cooper's 3-person chess:
http://www.youtube.com/watch?v=HHVPutfveVs
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Profile for Duncan McPherson 1

  • Member Since 2013/08/03


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