The Sinking of the Milton Bradley

Posted by Alex in Toys on March 30, 2011 at 1:07 am

A pivotal moment in the history of Battleship board game was artfully commemorated by Tim Doyle in this limited print of The Sinking of The Milton Bradley: Link – via Popped Culture

Trivia for you: Milton Bradley, yes, the Milton Bradley who started the game company that bears his name today, invented what later became The Game of Life.

 
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Battleship USB Hub

Posted by Alex in Design, Gadgets, Hacks & Mods, Pictures, Toys on January 3, 2011 at 12:04 pm


Battleship USB Hub – $17.95

This desktop USB hub designed by Giffin’termeer over at the NeatoShop is cleverly shaped like a battleship straight out of Battleship game we play as kids. So who says that your USB hub has to be boring? Get connectivity and fun with the Battleship USB Hub: Link

See also: USB Hubman | More fun School Stuff | Fun Office & Desk Stuff

 
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Battleship Yamato in LEGO by Jumpei Mitsui

Posted by Alex in Everything Else on April 11, 2009 at 11:46 am


Photo: junlego [Brickshelf]

We’ve posted about Spaceship Battleship Yamato in LEGO before on Neatorama, but as the old saying goes, the original is still the best: here’s the namesake the battleship Yamato (also in LEGO) which sailed (and sank) during World War II.

The LEGO battleship Yamato was built by Jumpei Mitsui (who cleverly outsourced the building of some 200,000 elements to other LEGO fans). It only took him 6 (!) years: Link

 
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Are Classic Games like Candyland and Battleship Devoid of any Decision-Making?

Posted by Queuebot in Toys on January 27, 2009 at 12:50 pm

Blogger Steven Johnson took a close look at a couple of the classic games of our childhood and came to a sobering conclusion: games like Battleship and Candyland require virtually no real decision-making whatsoever. I wonder, does this makes them any more or less enjoyable?

…there is absolutely nothing about the initial exploratory sequence of Battleship that requires anything resembling a genuine decision. It is a roulette wheel. A random number generator could easily stay competitive for the first half…And Battleship might as well be Battleship Potemkin compared to something like Candy Land, which was fiendishly designed to prevent the player from ever having to make a single decision while playing the game…

Link – via boingboing

From the Upcoming Queue, submitted by mrbabyman.

 
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