A New Roleplaying Game Where Characters Must Solve Conflicts Without Violence

Killing stuff is a big part of any roleplaying game, and RPG systems generally use enemy kills as the main source of experience points, so it's hard to imagine an RPG system that doesn't involve killing stuff.

It's even harder to imagine a game in which characters are penalized for resorting to violence, but somehow the new tabletop RPG Lotus Dimension makes that concept seem appealing.

Lotus Dimension forces players to figure out how to solve problems and conflict without violence, using powers like "sleight of hand" or "curl up like an armadillo" to peacefully resolve encounters.

The game was created by Scott Wayne Indiana as an interesting alternative to games like D&D, with a character advancement structure based on Buddhism's noble eightfold path and the concept of karma.

And while it probably won't appeal to your power gamer buddies who are all about loot and XP Lotus Dimension will definitely broaden the horizons of gamers who are sick of the same old RPGs.

-Via Laughing Squid


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