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	<title>Comments on: Enhancing the Virtual Reality experience</title>
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	<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/</link>
	<description>The Neat Side of the Web</description>
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		<title>By: comment</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1941669</link>
		<dc:creator>comment</dc:creator>
		<pubDate>Wed, 28 Apr 2010 02:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1941669</guid>
		<description>this is pretty cool, the people walking walk slower than they do in reality</description>
		<content:encoded><![CDATA[<p>this is pretty cool, the people walking walk slower than they do in reality</p>
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		<title>By: renderanything</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1526631</link>
		<dc:creator>renderanything</dc:creator>
		<pubDate>Sun, 01 Mar 2009 23:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1526631</guid>
		<description>Interesting technology, but there are better ideas out there.
I&#039;ve personally test-driven a system that used roller skate like devices strapped to the feet and a stabilization/directional bar.  As you walked, the roller skatey things on your feet sensed when your foot was on the ground and motors inside them moved your foot backward a pre determined distance.  After only a minute of acclimatisation I was roaming freely in a virtual neighborhood, navigating turns and moving along at a pretty good speed.
My favorite idea so far though has to be the fixed platform whose surface is omnidirectional.  Lots of sensors and reaction mechanisms for that design though.</description>
		<content:encoded><![CDATA[<p>Interesting technology, but there are better ideas out there.<br />
I&#8217;ve personally test-driven a system that used roller skate like devices strapped to the feet and a stabilization/directional bar.  As you walked, the roller skatey things on your feet sensed when your foot was on the ground and motors inside them moved your foot backward a pre determined distance.  After only a minute of acclimatisation I was roaming freely in a virtual neighborhood, navigating turns and moving along at a pretty good speed.<br />
My favorite idea so far though has to be the fixed platform whose surface is omnidirectional.  Lots of sensors and reaction mechanisms for that design though.</p>
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		<title>By: Zach</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1525963</link>
		<dc:creator>Zach</dc:creator>
		<pubDate>Sun, 01 Mar 2009 18:29:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1525963</guid>
		<description>Reminds me of X-Men when Magneto walks across tiles of metal...

As somebody else said, putting the VR user in a giant hamster ball that rolls in place is almost certainly a better idea.... the only problem being a lack of height differential.</description>
		<content:encoded><![CDATA[<p>Reminds me of X-Men when Magneto walks across tiles of metal&#8230;</p>
<p>As somebody else said, putting the VR user in a giant hamster ball that rolls in place is almost certainly a better idea&#8230;. the only problem being a lack of height differential.</p>
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	<item>
		<title>By: I C Kook</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1525907</link>
		<dc:creator>I C Kook</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1525907</guid>
		<description>That&#039;s Kooky. Totally Kooky, I tell ya!</description>
		<content:encoded><![CDATA[<p>That&#8217;s Kooky. Totally Kooky, I tell ya!</p>
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	<item>
		<title>By: Viola</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1525467</link>
		<dc:creator>Viola</dc:creator>
		<pubDate>Sun, 01 Mar 2009 13:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1525467</guid>
		<description>Bad idea. Cool, but not marketable.</description>
		<content:encoded><![CDATA[<p>Bad idea. Cool, but not marketable.</p>
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		<title>By: Ray</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1525142</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Sun, 01 Mar 2009 11:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1525142</guid>
		<description>I like the Roman numerals - very retro! But a stupid idea, however clever mechanically.</description>
		<content:encoded><![CDATA[<p>I like the Roman numerals &#8211; very retro! But a stupid idea, however clever mechanically.</p>
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	<item>
		<title>By: just a guy</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1524404</link>
		<dc:creator>just a guy</dc:creator>
		<pubDate>Sun, 01 Mar 2009 08:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1524404</guid>
		<description>What about having it on carpets? or what if you fall over from poor balance - will the other tiles whack into you? What about having a pet dart by?</description>
		<content:encoded><![CDATA[<p>What about having it on carpets? or what if you fall over from poor balance &#8211; will the other tiles whack into you? What about having a pet dart by?</p>
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	<item>
		<title>By: SenorMysterioso</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1524379</link>
		<dc:creator>SenorMysterioso</dc:creator>
		<pubDate>Sun, 01 Mar 2009 08:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1524379</guid>
		<description>why not just have a large ball to move on</description>
		<content:encoded><![CDATA[<p>why not just have a large ball to move on</p>
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		<title>By: Josh</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1523621</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 01 Mar 2009 04:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1523621</guid>
		<description>This reminds me of a level called Reconstruct in UT2004 that came in CBP2 where the floor is not there but as you get closer the floor forms from a bunch of small rocks right in front of you. When in the middle you only have a circle of rocks around you.

If they can manage to get it as fast as it was in the game I see no reason running or any movement would be too fast for it. It will only take time to tweak it more and more.</description>
		<content:encoded><![CDATA[<p>This reminds me of a level called Reconstruct in UT2004 that came in CBP2 where the floor is not there but as you get closer the floor forms from a bunch of small rocks right in front of you. When in the middle you only have a circle of rocks around you.</p>
<p>If they can manage to get it as fast as it was in the game I see no reason running or any movement would be too fast for it. It will only take time to tweak it more and more.</p>
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	<item>
		<title>By: Bonehead108</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1523246</link>
		<dc:creator>Bonehead108</dc:creator>
		<pubDate>Sun, 01 Mar 2009 02:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1523246</guid>
		<description>Imagine playing Super Mario Bros on this thing.</description>
		<content:encoded><![CDATA[<p>Imagine playing Super Mario Bros on this thing.</p>
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	<item>
		<title>By: VonSkippy</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1522752</link>
		<dc:creator>VonSkippy</dc:creator>
		<pubDate>Sat, 28 Feb 2009 23:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1522752</guid>
		<description>No matter how much &quot;better&quot; it gets, having the platform move around the human is just a bad idea.  

They&#039;d be better off to have a fixed (i.e. non-moving) platform and put the robotics and mult-directional wheels into shoes the human wears (or probably big clunky wired boots for the first few designs).

By controlling the direction, speed, and/or friction of each wheel, they would be able to do the same thing as the moving platform.  

Tilt/raise/lower the stationary platform (and add the corresponding friction/movement to the correct wheels) and you could simulate going up or down a hill.</description>
		<content:encoded><![CDATA[<p>No matter how much &#8220;better&#8221; it gets, having the platform move around the human is just a bad idea.  </p>
<p>They&#8217;d be better off to have a fixed (i.e. non-moving) platform and put the robotics and mult-directional wheels into shoes the human wears (or probably big clunky wired boots for the first few designs).</p>
<p>By controlling the direction, speed, and/or friction of each wheel, they would be able to do the same thing as the moving platform.  </p>
<p>Tilt/raise/lower the stationary platform (and add the corresponding friction/movement to the correct wheels) and you could simulate going up or down a hill.</p>
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	<item>
		<title>By: Wes</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1522368</link>
		<dc:creator>Wes</dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1522368</guid>
		<description>Unless, of course, time doesn&#039;t stand still and they continue to improve on the idea to make it faster and more responsive.</description>
		<content:encoded><![CDATA[<p>Unless, of course, time doesn&#8217;t stand still and they continue to improve on the idea to make it faster and more responsive.</p>
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	<item>
		<title>By: just a guy</title>
		<link>http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/comment-page-1/#comment-1522210</link>
		<dc:creator>just a guy</dc:creator>
		<pubDate>Sat, 28 Feb 2009 20:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2009/02/28/enhancing-the-virtual-reality-experience/#comment-1522210</guid>
		<description>This is a bad idea for SO many reasons. How could they not see the flaws.

For instance, people don&#039;t walk that slow with little tiny baby steps. You&#039;d practiaclly have to be watching your feet in &#039;reality&#039; to make sure you aren&#039;t going to fast, which defeats the purpose.

In a mass distributed scenario (far off, I know), I garuntee people will injure themselves.</description>
		<content:encoded><![CDATA[<p>This is a bad idea for SO many reasons. How could they not see the flaws.</p>
<p>For instance, people don&#8217;t walk that slow with little tiny baby steps. You&#8217;d practiaclly have to be watching your feet in &#8216;reality&#8217; to make sure you aren&#8217;t going to fast, which defeats the purpose.</p>
<p>In a mass distributed scenario (far off, I know), I garuntee people will injure themselves.</p>
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