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	<title>Comments on: Frank Lloyd Wright&#8217;s Fallingwater Done With Half Life Engine.</title>
	<atom:link href="http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/</link>
	<description>The Neat Side of the Web</description>
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		<title>By: scott silvers</title>
		<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/comment-page-1/#comment-1927071</link>
		<dc:creator>scott silvers</dc:creator>
		<pubDate>Wed, 07 Apr 2010 05:13:56 +0000</pubDate>
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		<description>incredible detail, faithful reproduction A+, but, I would have loved to see the giant metal red wine warmer in the fireplace....that would have clinched it.</description>
		<content:encoded><![CDATA[<p>incredible detail, faithful reproduction A+, but, I would have loved to see the giant metal red wine warmer in the fireplace&#8230;.that would have clinched it.</p>
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		<title>By: jinko</title>
		<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/comment-page-1/#comment-69863</link>
		<dc:creator>jinko</dc:creator>
		<pubDate>Thu, 25 Jan 2007 15:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/#comment-69863</guid>
		<description>can we use this map for a game if cs source? the map reminds me of cs_militia could be called cs_fallingwater

:D</description>
		<content:encoded><![CDATA[<p>can we use this map for a game if cs source? the map reminds me of cs_militia could be called cs_fallingwater</p>
<p> <img src='http://www.neatorama.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Eeyore</title>
		<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/comment-page-1/#comment-69723</link>
		<dc:creator>Eeyore</dc:creator>
		<pubDate>Thu, 25 Jan 2007 03:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/#comment-69723</guid>
		<description>It&#039;s only about 90 minutes from here. I&#039;ve visited a couple of times for the tour. This model is very good, but the furniture is mostly wrong.

They patched all the structural problems a few years ago, by the way.</description>
		<content:encoded><![CDATA[<p>It&#8217;s only about 90 minutes from here. I&#8217;ve visited a couple of times for the tour. This model is very good, but the furniture is mostly wrong.</p>
<p>They patched all the structural problems a few years ago, by the way.</p>
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		<title>By: Denita TwoDragons</title>
		<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/comment-page-1/#comment-69618</link>
		<dc:creator>Denita TwoDragons</dc:creator>
		<pubDate>Wed, 24 Jan 2007 17:42:46 +0000</pubDate>
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		<description>It&#039;s a beautiful house, despite the structural problems it suffers (Wright was famous for his stubborn refusal to heed criticism) and the Half-Life map is about as close as you&#039;ll get to actually being there. Incredible!

--TwoDragons</description>
		<content:encoded><![CDATA[<p>It&#8217;s a beautiful house, despite the structural problems it suffers (Wright was famous for his stubborn refusal to heed criticism) and the Half-Life map is about as close as you&#8217;ll get to actually being there. Incredible!</p>
<p>&#8211;TwoDragons</p>
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		<title>By: yawfren</title>
		<link>http://www.neatorama.com/2007/01/24/frank-lloyd-wrights-fallingwater-done-with-half-life-engine/comment-page-1/#comment-69582</link>
		<dc:creator>yawfren</dc:creator>
		<pubDate>Wed, 24 Jan 2007 14:19:36 +0000</pubDate>
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		<description>pretty incredible. I need to get back on there and fiddle around. I haven&#039;t made it past the beginning area.</description>
		<content:encoded><![CDATA[<p>pretty incredible. I need to get back on there and fiddle around. I haven&#8217;t made it past the beginning area.</p>
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